During roughly the late 1980s through to 2005 there was a dedicated Mac gaming scene with a lot of exclusives, enhanced ports of PC games and even some influential classics such as Bungie’s Marathon, Ambrosia Software’s Escape Velocity, or going back even further, ICOM’s MacVenture adventure games. These games are no longer playable on modern Mac computers, and as such, even though I've since moved on to using Linux as my primary OS, I still collect vintage Macintosh computers and software where I can for the purpose of playing retro games on original hardware. This page is made as a tribute for this long forgotten and buried sub culture of PC gaming, to share the unique personality and varied library of this poorly documented piece of gaming history very near and dear to my heart. All games reviewed here will be played on original PowerMac hardware using Mac OS 9. Emulation may be used to work around compatibility issues when running older software on OS 9, but even those games will be played on Mac OS 9 using the OS 9 compatible emulator Mini vMac. The screenshots will also primarily be coming from original hardware using the 1999 screenshot software Snaps Pro2 by Ambrosia Software. Note that Snaps Pro2 is a bit touchy however and is prone to locking up when screenshotting certain games, in which case screenshots via capture device on OBS may be used instead.
All my coverage so far of Mac games are here. Additionally, for transparency, I will state if I played a game as a kid or a not so you'll know how much bias I have in my critiques. Most of the Mac's library is new to me and I'm playing them for the first time for OverClockWorked!
Apeiron - Andrew Welch/Ambrosia Software, 1995
Avernum - Jeff Vogel/Spiderweb Software, 2000
Boom - Factor Software, 1997
Bugdom - Pangea Software, 1999
Cave Dig + Mr Cat's Quest and Crystal Rock - Foxchange Software, 1997-2000
Civilization - MicroProse, 1993
Crystal Quest - Patrick Buckland/Casady & Greene, 1987
Dark Castle (Colour) - Delta Tao Software, 1994
Duke Nukem 3D Atomic Edition - 3D Realms, 1997
Escape Velocity - Matt Burch/Ambrosia Software, 1996
The Fool's Errand - Cliff Johnson, 1987
Glider Pro - john calhoun/Casady & Greene, 1994
Harry the Handsome Executive - Ben Spees/Ambrosia Software, 1997
Lemmings - DMA Design/Presage/Psygnosis, 1991
LittleWing Pinball Games - LittleWing, 1991-1996
Maelstrom - Andrew Welch/Ambrosia Software, 1992
Mazeworld - Farfetch Software, 1994
Mighty Mike - Pangea Software, 1995
Monkey Shines - Fantasoft, 1996
Nanosaur - Pangea Software, 1998
Ocean Bound - Richard White/Spiderweb Software, 1998
Pipe Dream - Lucasfilm Games, 1989
pop-pop - Andrew Campbell/Ambrosia Software, 2002
Prince of Persia - Broderbund Software/Jordan Mechner, 1992
Realmz - Fantasoft, 1994
Tomb Raider Gold - Core Design/Aspyr, 1999
Tomb Raider II - Core Design/Westlake Interactive/Aspyr, 1998
Uninvited - ICOM Simulations, 1986
Unreal - Epic Megagames, 1998
Warcraft: Orcs & Humans - Blizzard, 1995
Weekend Warrior - Pangea Software, 1996
Wolfenstein 3D - id Software, 1994